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Emperor battle for dune units
Emperor battle for dune units













emperor battle for dune units

The time when I see the most slowdown in the game is when moving large number of units (20 units plus). Right now I’m running 800×600 with max graphics settings. This game is quite graphics intense, the more detail you select the rougher the game will get. Thankfully, it seems that after every mission the AI gets wiped out and you can re-use older tactics successfully again. About 2 mins later, he started attempting to mortar my Machine Gun turrets, but since my kenja was cutting the mortar troops to shreds, 2 mins later he’s attacking them, but since the snipers are protecting them, they attack the snipers. Initially, Ordos would rush right in and get slaughtered, which was good for me. At one point and entry I’m guarding an entrance to my controlled plateau with a couple of machine gun towers, kenja AP rocket guys, and snipers. To give you a good example: I’m Atreides, attacking Ordos – Hate them, must kill them first! Each house has unique units. I’ve spent the last couple of missions just trying to keep my defense up as the enemy continuously throws wave after wave of troops against me.

emperor battle for dune units

I’ve been playing the game on medium/normal difficulty all this time and the game has bee grinding my nerves to the bone in difficulty. I really can’t understand why other reviews say that it’s easy. I have loved the previous games, and Emperor equally as well right now. If anyone has ever played Dune 2 or Dune 2000, you will find little in the way of new concept to this game.















Emperor battle for dune units